Azure Premium Encoder Workflow Designer Training Videos

John DeutscherEncoding, Media Services, Microsoft Azure, Standard2 Comments

Back in April at the NAB Show we launched the Azure Premium Encoder. I wrote a post on this new encoder after we launched with some of the high level details about it’s capabilities.  One of the key differentiators of this new Encoder is the Workflow Designer tool that we offer for you to use freely when building your workflows for the new Premium Encoder.  This tool is really amazing and has tons of features to build out complex “blueprints” that can execute in the cloud.

The problem with such a flexible and complex tool like the Workflow Designer is that it can be a very steep learning curve. Currently we provide out-of-the box pre-built workflow files for you to use as starting points for modifying into your own workflows, but when it comes to writing your own workflows from scratch it’s best to learn from some experts that can walk you through the tool.

Recently we held a 3-day summit with customers and our own internal Cloud Solution Architects to train how to build custom workflows with the Workflow Designer tool. Scott Cunningham, a Professional Services Engineer from Imagine Communications (who provides our Workflow Designer tool) provided 3 days of 2-hour training sessions to our European teams.  I’m happy to share these videos here on my blog to help support the creation of your own workflows.


Day 1 – Getting Started

Day 1 video covers:

  • Designer Overview
  • Basic Workflows – “Hello World”
  • Creating multiple output MP4 files for use with Azure Media Services streaming

Day 2

Day 2 video covers:

  • Varying Source file scenarios – handling audio
  • Workflows with advanced Logic
  • Graph stages

Day 3

Day 3 video covers:

  • Scripting inside of Workflows/Blueprints
  • Restrictions with the current Encoder
  • Q&A

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2 Comments on “Azure Premium Encoder Workflow Designer Training Videos”

  1. Nice Videos John!!! Love the designer, reminds of the interface used by Microsoft while they owned the Softimage animation software 🙂

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